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		<id>https://wiki.bamboomt2.eu/index.php?action=history&amp;feed=atom&amp;title=Incantesimo_del_Drago</id>
		<title>Incantesimo del Drago - Cronologia</title>
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		<updated>2026-04-29T00:39:13Z</updated>
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	<entry>
		<id>https://wiki.bamboomt2.eu/index.php?title=Incantesimo_del_Drago&amp;diff=28876&amp;oldid=prev</id>
		<title>Kismet il 21:49, 1 apr 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.bamboomt2.eu/index.php?title=Incantesimo_del_Drago&amp;diff=28876&amp;oldid=prev"/>
				<updated>2026-04-01T21:49:54Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Versione meno recente&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Versione delle 21:49, 1 apr 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Riga 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Under Construction}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Item/new&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Item/new&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Riga 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Altro= &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Altro= &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*È necessario che la capigliatura abbia già un bonus HP inserito, mediante l'utilizzo di alcuni {{Item2|Strega oggetto antico}}.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*È necessario che la capigliatura abbia già un bonus HP inserito, mediante l'utilizzo di alcuni {{Item2|Strega oggetto antico}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*È possibile &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;girare&amp;quot; &lt;/del&gt;il bonus per ottenere un valore compreso tra i 100 e i 2000HP.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*È possibile &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;modificare &lt;/ins&gt;il bonus per ottenere un valore compreso tra i 100 e i 2000HP&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*L'oggetto non può fallire.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*È possibile raggiungere dei &amp;quot;checkpoint&amp;quot; di bonus HP, sotto i quali non è più possibile scendere anche se l'oggetto dovesse processare un bonus inferiore alla soglia raggiunta. Queste soglie sono impostate a 1000, 1500 e 1800HP&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*L'oggetto non può fallire &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;il calcolo del nuovo valore di bonus HP, ma potrebbe comunque generare un bonus più basso della soglia già raggiunta, di fatto impedendone la variazione&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Interazioni=TUTTE&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Interazioni=TUTTE&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Kismet</name></author>	</entry>

	<entry>
		<id>https://wiki.bamboomt2.eu/index.php?title=Incantesimo_del_Drago&amp;diff=27892&amp;oldid=prev</id>
		<title>Kismet: Creata pagina con &quot;{{Under Construction}} {{Item/new  |Immagine= File:{{PAGENAME}}.png  |Descrizione= Un prezioso oggetto che ti permette di cambiare il bonus alla tua capigliatura.  |Funzio...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.bamboomt2.eu/index.php?title=Incantesimo_del_Drago&amp;diff=27892&amp;oldid=prev"/>
				<updated>2025-04-18T19:07:35Z</updated>
		
		<summary type="html">&lt;p&gt;Creata pagina con &amp;quot;{{Under Construction}} {{Item/new  |Immagine= [[File:{{PAGENAME}}.png]]  |Descrizione= Un prezioso oggetto che ti permette di cambiare il bonus alla tua capigliatura.  |Funzio...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nuova pagina&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Under Construction}}&lt;br /&gt;
{{Item/new&lt;br /&gt;
&lt;br /&gt;
|Immagine=&lt;br /&gt;
[[File:{{PAGENAME}}.png]]&lt;br /&gt;
&lt;br /&gt;
|Descrizione=&lt;br /&gt;
Un prezioso oggetto che ti permette di cambiare il bonus alla tua capigliatura.&lt;br /&gt;
&lt;br /&gt;
|Funzione=&lt;br /&gt;
Serve a migliorare il bonus di una [[Capigliatura]].&lt;br /&gt;
&lt;br /&gt;
|Drop=&lt;br /&gt;
*Come ricompensa dal completamento di [[Incarichi]].&lt;br /&gt;
*Ottenibile come ricompensa da alcuni Item e Forzieri Evento.&lt;br /&gt;
&lt;br /&gt;
|Altro= &lt;br /&gt;
*È necessario che la capigliatura abbia già un bonus HP inserito, mediante l'utilizzo di alcuni {{Item2|Strega oggetto antico}}.&lt;br /&gt;
*È possibile &amp;quot;girare&amp;quot; il bonus per ottenere un valore compreso tra i 100 e i 2000HP.&lt;br /&gt;
*L'oggetto non può fallire.&lt;br /&gt;
&lt;br /&gt;
|Interazioni=TUTTE&lt;br /&gt;
&lt;br /&gt;
|Categoria1= Altro&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kismet</name></author>	</entry>

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